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Minecraft server protection, connected

FANUMAC

Protect the game.
Respect the player.

Serious protection. Clear evidence. A better way to run your server. Bring gameplay checks, shared intelligence and your staff together.

Paper & Folia 1.21.11Java + Bedrock
Built for your world
Real Minecraft textures
A familiar game. A different standard.
Built around gameplay.
Made for the people behind it.
Explore what's inside
01 / The game

Mechanics matter.

Movement, combat, building and protocol checks work with the player and world context available to them.

  • Movement prediction
  • Combat geometry
  • Modern PvP mechanics
02 / The intelligence

Patterns have context.

Personal baselines and shared, reviewed combat references help staff investigate repeated unusual behaviour.

  • Fanum AI
  • Shared combat learning
  • Explained observations
03 / Your team

Evidence stays connected.

Move from a flag to its replay, player history and staff decision in a workspace built around your servers.

  • Recorded 3D replays
  • Scoped staff access
  • Confirmed remote actions

The experience

See the signal.
Understand the story.

Clean in-game alerts. Connected evidence. Controls that stay in your hands. Explore a scripted sample of the workflow.

FANUMAC/ sample workspace
ILLUSTRATIVE DEMO
Sample data
Sample serverIn-game alerts
Staff chat01 / ALERT STREAM
›/fanumac settingsSample command

Scripted example, not live telemetry. All controls stay inside this preview.

No live server connectionA clear workflow. From start to finish.

Fanum AI

More perspective.
Better decisions.

Personal behaviour meets shared combat intelligence. Reviewed references and context-aware comparisons help your team distinguish an unusual pattern from a reason to investigate.

Explore the intelligence pipeline
01

Observe the game

Supported player activity becomes contextual observations.

02

Learn from review

Reviewed references make shared comparisons accountable.

03

Explain the signal

Unusual repeated patterns become evidence your staff can investigate.

Reviewed reference modelsSequence & rhythm analysisModel health & drift safeguardsOwner participation controls

Shared AI alerts are advisory observations. An anomaly percentile describes a reference comparison, not a cheating probability.

World protection

Show the world.
On your terms.

Adaptive reveal keeps nearby exploration available while limiting the underground information exposed at a distance. Caves, tunnels and player-made spaces, considered together.

Explore world protection

Explore the full toolkit

A lot under
one name.

From individual gameplay checks to the tools that keep your team moving. Find what matters to your server.

169 capabilities
01

Movement

Movement prediction and checks for the ways players travel.

21

Vanilla movement prediction

Compare supported Java movement with simulated game physics.

Fly

Investigate movement inconsistent with supported flight mechanics.

Speed

Review unusual horizontal movement.

Timer

Review irregular movement timing.

Ground spoof

Review claimed ground state against recorded world context.

Phase

Investigate movement through solid terrain.

NoSlow

Review movement while using items.

Step

Review unusual climbing and step movement.

Sneak clip

Review movement through restricted spaces.

Water walking

Review unsupported movement on fluids.

Scaffold

Review building patterns during movement.

Elytra

Review supported glide state and equipment context.

Blink

Investigate interrupted and discontinuous movement.

Bot movement

Review repeated automated path patterns.

Wall climb

Review unusual vertical movement along terrain.

Tower

Review vertical building and movement patterns.

Vehicle flight

Review unusual vehicle movement.

Bunny hop

Review repeated jump and movement patterns.

Long jump

Review unsupported extended jumps.

Air walk

Review unsupported movement in air.

NoFall

Review fall and ground-state behaviour.

02

Combat

Evidence for melee, aim, crystals and modern PvP mechanics.

26

Reach

Review attack geometry with recorded target context.

Velocity

Review player response to knockback.

Autoclicker

Review repeated click timing patterns.

KillAura

Review targeting and attack patterns.

Auto totem

Review offhand and combat action timing.

Crystal combat

Review crystal placement and damage sequences.

Criticals

Review critical-hit state and movement context.

Aim assist

Review unusual aiming patterns.

Macros

Review repeated automation-like input patterns.

Mace combat

Review mace attacks and supported movement context.

Anchor combat

Review respawn anchor action sequences.

Backtrack

Review attacks against historical target positions.

Hit registration

Review attack paths and world obstruction context.

Combat combinations

Review unusual combinations of player actions.

Entity ESP interactions

Review interactions with entities the client was not shown.

Combat inventory

Review inventory action patterns around combat.

Trajectory

Review targeting against moving entities.

No swing

Review attacks alongside player animation state.

Triggerbot

Review target acquisition and attack timing.

Mace swap

Review weapon changes around mace attacks.

Auto block

Review defensive and offensive action combinations.

Rotation snap

Review abrupt aiming changes.

Hit select

Review attack selection patterns.

Attack cooldown

Review attacks alongside weapon cooldown context.

Weapon swap

Review combat equipment changes.

Projectile charge

Review projectile usage and charge context.

03

Interactions

Checks around building, mining and interacting with the world.

9

Hidden interactions

Review actions against unrevealed world areas.

Xray patterns

Review unusual mining patterns with available evidence.

Fast place

Review repeated block placement patterns.

Nuker

Review unusual block destruction activity.

Air place

Review placements against recorded world state.

Freecam interactions

Review world actions and player state together.

Ghost hand

Review interactions through world obstructions.

Auto tool

Review tool selection and interaction patterns.

Block reach

Review distance and geometry for block interactions.

04

Protocol & inventory

Player state, packet integrity and inventory behaviour.

11

Bad packets

Validate malformed and inconsistent player data.

Packet cadence

Review abnormal packet traffic patterns.

Packet order

Review protocol ordering and response consistency.

Client brand

Review client identification alongside server policy.

Duplicate packets

Review duplicate protocol actions.

Ping spoof

Review unusual latency reporting behaviour.

Inventory move

Review movement during inventory interactions.

Fast use

Review item usage sequences.

Auto respawn

Review respawn action patterns.

Hotbar spam

Review repeated equipment-slot actions.

Chest stealer

Review container transfer patterns.

05

World protection

Keep distant information private while nearby gameplay stays available.

8

Adaptive reveal

Reveal nearby underground areas as the player explores.

Underground masking

Hide configured underground terrain before it needs to be shown.

Re-hiding

Re-hide distant areas as the player moves away.

Cave & tunnel reveal

Support nearby exploration through caves and player-made spaces.

Per-world settings

Configure protection for individual worlds.

Player world context

Track the world information available to each player.

Water flood protection

Restrict supported waterlogged piston abuse.

Client policy

Allow legitimate clients and reject recognised self-declared blocked clients.

06

Fanum AI

Reviewed statistical learning, shared references and visible model health.

18

Personal behaviour baselines

Compare supported behaviour with a player's observed history.

Shared combat learning

Pool reviewed timing references from participating servers.

Crystal placement timing

Observe accepted crystal placement timing patterns.

Crystal damage timing

Observe accepted crystal damage timing patterns.

Aim-to-hit observations

Review server-observed alignment and attack timing.

Crystal place-to-break timing

Review accepted crystal placement and matched damage timing.

Melee attack timing

Review timing between accepted melee hits in compatible player context.

Platform-aware references

Keep Java and supported Bedrock observations distinct.

Context-aware comparisons

Use compatible game and connection context for comparisons.

Multiple signal analysis

Connect supported behavioural evidence families for review.

Reviewed reference data

Build reference populations from authorised legitimate reviews.

Model readiness

Show whether a reference is collecting or ready to assess.

Model health

Show reference quality and change over time.

Explained AI alerts

Show an anomaly percentile and a short reason for investigation.

Learning participation controls

Let server owners manage their server's participation.

Model history & rollback

Retain reviewed model versions with authorised restore controls.

Review-informed adjustments

Use legitimate review outcomes to support careful confidence adjustment.

Statistical pattern analysis

Review sustained click, aim and timing patterns in Cloud.

07

Evidence & investigation

Keep the event, its context and the staff decision together.

14

Flag feed

Review permitted flags from connected servers.

Player profiles

Connect available flags, history and player context.

Recorded 3D replays

Explore recorded positions and available world context.

POV, follow, orbit & free cameras

Choose a supported view of the recorded replay.

Replay timeline

Seek through recordings and adjust playback speed.

Evidence review queue

Organise cases awaiting a staff decision.

Staff notes

Keep investigation notes with the player record.

Watchlists

Highlight players your team wants to review.

Punishment history

Look up recorded bans and mutes.

Inventory & command history

Inspect available player context with the relevant access.

Account correlation

Review shared-network hints as investigation context.

Trust standing

Show available account standing and reputation context.

Click corpus

Review retained click-pattern evidence.

Audit history

Trace staff changes and moderation decisions.

08

PvP video analysis

A private recording workflow that helps staff investigate visible evidence.

9

Gameplay uploads

Submit supported MP4, MOV, WebM and MKV recordings.

Durable analysis queue

Join a persisted queue with one active analysis worker.

Queue progress

See reported stages and your authorised case's position.

Playback previews

Review a playable preview alongside the report.

AI visual observations

Review advisory observations from supported sampled frames.

Timestamped evidence

Trace report observations to the available recorded frames.

Server evidence links

Connect available matching server records with the relevant access.

Staff video reviews

Record staff decisions alongside recording limitations.

Consent & retention controls

Keep submission authority, processing disclosure and retention visible.

09

In-game staff tools

Run your review workflow without leaving Minecraft.

12

Settings GUI

Open permission-gated Checks, Staff, World, Punishment and Effects categories.

Check enable & shadow controls

Choose which checks run and which remain observational.

Staff alerts

Receive permitted player and check alerts in game.

Flag overlays

Show a private staff view of player flag counts.

Suspect queue

Browse players and available investigation context.

Invisible spectate

Observe a player with the relevant staff access.

Freeze & unfreeze

Apply temporary player review controls.

Scoped exemptions

Manage authorised exemptions with recorded reasons.

Test mode

Observe supported checks while evaluating server behaviour.

Diagnostics

Inspect timing and server load information.

Reload controls

Reload supported configuration safely.

Dashboard links

Move from an in-game investigation to the web workspace.

10

Moderation

Connected tools for conduct, consequences and the review that comes first.

12

Ban, unban & kick

Manage recorded player sanctions with staff permissions.

Mute & unmute

Manage chat restrictions and recorded mute history.

Reason presets

Configure staff punishment reasons and durations.

Chat moderation

Review supported filtering, spam and harmful-content categories.

Moderation ladder

Configure supported chat and voice responses.

Voice moderation

Optional

Use the optional Simple Voice Chat integration.

Voice transcription

Optional

Connect an optional transcription service for supported speech review.

Movement setbacks

Configure supported correction of eligible movement events.

Mitigation controls

Manage supported temporary attack and movement restrictions.

Ban & mute animations

Configure cinematic effects for moderation events.

Network announcements

Share configured public moderation lines across Velocity backends.

Local moderation storage

Retain local flags and punishment records on the game host.

11

Dashboard & operations

The client portal, server workspaces and platform management.

19

Client portal

Open your owned and assigned server workspaces.

Network overview

Review authorised activity across connected servers.

Server health

See available host reporting and connectivity.

Staff & access

Find existing members and assign permissions for your server.

Confirmed remote actions

Track authorised moderation requests through server acknowledgement.

Versioned settings

Review saved settings and host-confirmed configuration.

Configuration rollback

Restore a retained revision with the required permissions.

Evidence assistant

Ask supported questions about your authorised server data.

Discord webhooks

Configure supported server notifications.

Discord bot integration

Optional

Use configured Discord tools alongside your staff workflow.

Licence management

Manage server enrolment and purchased entitlements.

Downloads

Find the plugin and supporting integration files.

Discord login & account linking

Sign in and manage a verified Discord account connection.

Account settings

Manage your password and profile details.

Standalone admin panel

Keep authorised website administration in its own workspace.

Website user management

Search, filter and manage users with platform permissions.

Website roles

Manage member, customer, staff, administrator and founder roles.

Account recovery

Issue protected temporary recovery credentials with the required access.

Authenticator security

Protect privileged website access with supported MFA.

12

Platform & reliability

A connected system built for the supported server environment.

10

Paper & Folia 1.21.11

Target the supported Paper and region-scheduled Folia environment.

Java & Bedrock

Use supported Java checks and Geyser/Floodgate player context.

Native Geyser extension

Observe supported native Bedrock input before translation.

Bedrock movement observations

Use a separate advisory native movement envelope.

Load-aware scheduling

Adapt supported background work to available server capacity.

Cloud connection fallback

Retain supported HTTP delivery alongside the host socket.

Bounded offline spool

Retain supported pending cloud events during interruptions.

Database backups

Support consistent runtime data backups and retained releases.

Protected plugin downloads

Package supported plugin files through the protection pipeline.

Plugin integration API

Integrate approved server plugins with scoped exemption controls.

Capabilities depend on your server setup, integration and permissions. Some checks and AI signals are observational and support staff review.

How it connects

Choose your setup

Your server.
Your protection.

Start with the core toolkit. Add voice moderation when your community needs it.

THE CORE TOOLKIT

FanumAC Standard

Gameplay protection and a connected evidence workspace.

€8per 100 players
  • Configurable detection checks
  • Movement and combat evidence
  • Cloud evidence and staff tools
  • Adaptive reveal and world settings
  • Project updates
Get started
OPTIONAL ADDITION

Voice moderation

Bring supported voice conduct into your staff workflow.

+€2per 100 players
  • Simple Voice Chat integration
  • Voice moderation tools
  • Available conduct evidence
  • Staff review workflow
Add to your setup

Review the terms and refund policy, or talk to us on Discord about your setup.

A few things to know

Clear from
the start.

Which server setup is supported?

FanumAC targets Paper and Folia 1.21.11. Java players use the supported Java checks. Bedrock players connect through Geyser and Floodgate, with a separate native Geyser extension for supported Bedrock observations.

Does Fanum AI decide who gets banned?

AI observations support staff investigation. Shared learning and video reports remain advisory, and an anomaly percentile is not the probability that someone is cheating. Staff can review the available context and manage their server's settings.

Can I give my own staff dashboard access?

Yes. Open your server's Staff & access page, find an existing member by their website account, Minecraft IGN or linked Discord identity, and choose that person's permissions for your server.

Can I upload PvP recordings?

The PvP video workspace supports MP4, MOV, WebM and MKV uploads. Accepted recordings enter a persistent queue, and staff can review reported observations alongside timestamped evidence and playback.

How do I get started?

Create an account, arrange the appropriate licence and open Client Portal. Enrol your server, download the files for your setup and connect the plugin. Join our Discord if you need help choosing or configuring your setup.

Your next chapter

Build a better
place to play.

Talk setups, share feedback and meet the people behind FanumAC.

Get FanumACJoin our Discorddiscord.gg/fanumac